NateAmarose.: Head of Design, product and brand designer, AI builder
I’m a product and brand designer who builds with agents. I take products from 0→1 through launch and scale, with brand, interface and design system shipped as one piece and agentic workflows doing the heavy lifting.
2024–
nowFirst designer · Cognichip
Cognichip and building with AI
At Cognichip, home of Artificial Chip Intelligence, I’m the first designer. Product and brand are mine from zero: the logo, the launch site, the launch film and the design system the app runs on. Just before that, Full Node Design (2024–2025) was brand and marketing work where AI tools became my everyday workflow.
2016–
2024Head of Brand 2016–2021 · Head of Design 2021–2024
Plume, Series B to unicorn
Eight years at Plume, from Series B to unicorn. I was Head of Brand from 2016 to 2021, then Head of Design from 2021 to 2024, leading about nine designers across the mobile app, the ISP dashboards, email and brand. A calm consumer app and dense operator tools had to draw from one design system, so that’s what we built.
2012–
2016Startups, studio and client work
Startups, studio and client work
Before Plume I worked with startups and clients, mostly starting from nothing. Product and brand for Boxbee, BloomSky and Meow. Product design for Handle. Hardware brands for Sparrow Dock, G-Technology and Touro. Rebrands and sites for UCSF, Solution-Soft and Women’s Democracy Network. The rule every time: identity and interface ship together.
2011–
2017Neighborhoods, events and photography
Neighborhoods, events and photography
The early work was local and hands-on. Identity, wayfinding and photography for the monthly Polk / TL Art Walk. One voice for North Beach merchants. Years leading UX Speed Dating, where designers put prototypes in front of real people every month. Photography ran through all of it and still trains my eye.
A long-running collection of images that stopped me.
Writing.
Essays on agents, interfaces and product design.
- 01
When AI is the UI, design moves underneath
If AI owns the front end, design moves to the layers under it: agentic UX, systems of record, brand inside the agent, a human in the loop.
Oct 15, 2026 - 02
Prompts to Harness: The Agent Ladder Is a Design Vocabulary
A designer’s guide to the agent ladder, from prompts to harnesses, and where control, checks and human attention belong.
Oct 15, 2026 - 03
The job is unblocking
Agents move fast and stall on what only a person can fix. The job is to ask big, build loops that compound, and walk to the red.
Oct 8, 2026
- 04The Spreadsheet That Tells You What to Test Next2024
- 05What I'd Build Earlier: Design Lessons from Series B to Unicorn2024
- 06Papercuts, Tech Debt and Stalled Features: How Design Teams Ratchet Quality Forward2024
- 07Make Your Idea Plan B: How Product Teams Find the Right Solution Faster2017
- 08What Changes When Your UI Has Depth: 7 VR Design Considerations2017
- 09Why Great UIs Run on Grey: Hierarchy, Whitespace and Contrast2015































